A B C D E F G H I L M N O P Q R S T U V W Z

I

identified - Variable in class org.eyelanguage.rl.reading.ReadingState
Whether or not the word being attended has been identified.
identifyReinforcement - Variable in class org.eyelanguage.rl.reading.ReadingMain
The reward received by the agent when entering a state where the current word is newly identified.
incParallelTimeAttended(int, int) - Method in class org.eyelanguage.rl.reading.ReadingStateParallelRelative
 
INCREMENTAL_UPDATE - Variable in class net.pakl.rl.ValueFunctionPerceptron
 
INCREMENTAL_UPDATE - Variable in class net.pakl.rl.ValueFunctionResidualAlgorithmLinear
 
INCREMENTAL_UPDATE - Variable in class net.pakl.rl.ValueFunctionResidualAlgorithmPerceptron
 
incrementalUpdate - Variable in class org.eyelanguage.rl.reading.ReadingMain
Function Approximators: update incrementally (on each input-output mapping) if true, else epoch-wise.
init(World) - Method in class net.pakl.rl.ValueFunctionHashMap
 
initializeNetworkForStatesOfType(HasVectorRepresentation) - Method in class net.pakl.rl.ValueFunctionResidualAlgorithmBairdPerceptron
 
initializeNetworkForStatesOfType(HasVectorRepresentation) - Method in class net.pakl.rl.ValueFunctionResidualAlgorithmPatrykNetwork
 
initializeNetworkForStatesOfType(HasVectorRepresentation) - Method in class net.pakl.rl.ValueFunctionResidualAlgorithmPerceptron
 
initializeRandomSeed(long) - Method in class net.pakl.rl.Agent
 
initialValue() - Method in class net.pakl.rl.RandomPerThread
 
integerRepresentation() - Method in class net.pakl.rl.maze.State2D
 
intsToDoubles(int[]) - Method in class net.pakl.rl.ValueFunctionPerceptron
 
intsToDoubles(int[]) - Method in class net.pakl.rl.ValueFunctionResidualAlgorithmPerceptron
 
intValue(String) - Method in class org.eyelanguage.rl.reading.ReadingStateRelative
 
IsAMonitor - Interface in tools
 
isAttendNextWord() - Method in class org.eyelanguage.rl.reading.ReadingAction
 
isAttendThisWord() - Method in class org.eyelanguage.rl.reading.ReadingAction
Getter for property attendThisWord.
isBetween(int, int, int) - Method in class org.eyelanguage.rl.reading.ReadingPolicy
 
isDrawState(State) - Method in interface net.pakl.rl.IsWinnable
 
isEmpty() - Method in class net.pakl.rl.Queue
 
isIdentified() - Method in class org.eyelanguage.rl.reading.ReadingState
 
isIdentified() - Method in class org.eyelanguage.rl.reading.ReadingStateParallelRelative
 
isIdentifiedInWindow(int) - Method in class org.eyelanguage.rl.reading.ReadingStateParallelRelative
 
isLastWordID(int) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
isLoseState(State) - Method in interface net.pakl.rl.IsWinnable
 
isObstacle(State2D) - Method in class net.pakl.rl.maze.MazeWorld
 
isOnWord(int) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
isProgrammingSaccade() - Method in class org.eyelanguage.rl.reading.ReadingState
Getter for property programmingSaccade.
isRemainHere() - Method in class org.eyelanguage.rl.reading.ReadingAction
Getter for property remainHere.
isRequestingSaccade() - Method in class org.eyelanguage.rl.reading.ReadingAction
 
isTerminalState(State) - Method in class net.pakl.rl.maze.MazeWorld
 
isTerminalState(State) - Method in interface net.pakl.rl.World
Reports whether this particular state is a terminal state.
isTerminalState(State) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
isTerminalState(State) - Method in class org.eyelanguage.rl.reading.SentenceWorldParallel
The final word in the sentence, and all preceding words, must be identified.
IsWinnable - Interface in net.pakl.rl
This property can be had by a game world.
isWinState(State) - Method in interface net.pakl.rl.IsWinnable
 

A B C D E F G H I L M N O P Q R S T U V W Z