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identified
- Variable in class org.eyelanguage.rl.reading.
ReadingState
Whether or not the word being attended has been identified.
identifyReinforcement
- Variable in class org.eyelanguage.rl.reading.
ReadingMain
The reward received by the agent when entering a state where the current word is newly identified.
incParallelTimeAttended(int, int)
- Method in class org.eyelanguage.rl.reading.
ReadingStateParallelRelative
INCREMENTAL_UPDATE
- Variable in class net.pakl.rl.
ValueFunctionPerceptron
INCREMENTAL_UPDATE
- Variable in class net.pakl.rl.
ValueFunctionResidualAlgorithmLinear
INCREMENTAL_UPDATE
- Variable in class net.pakl.rl.
ValueFunctionResidualAlgorithmPerceptron
incrementalUpdate
- Variable in class org.eyelanguage.rl.reading.
ReadingMain
Function Approximators: update incrementally (on each input-output mapping) if true, else epoch-wise.
init(World)
- Method in class net.pakl.rl.
ValueFunctionHashMap
initializeNetworkForStatesOfType(HasVectorRepresentation)
- Method in class net.pakl.rl.
ValueFunctionResidualAlgorithmBairdPerceptron
initializeNetworkForStatesOfType(HasVectorRepresentation)
- Method in class net.pakl.rl.
ValueFunctionResidualAlgorithmPatrykNetwork
initializeNetworkForStatesOfType(HasVectorRepresentation)
- Method in class net.pakl.rl.
ValueFunctionResidualAlgorithmPerceptron
initializeRandomSeed(long)
- Method in class net.pakl.rl.
Agent
initialValue()
- Method in class net.pakl.rl.
RandomPerThread
integerRepresentation()
- Method in class net.pakl.rl.maze.
State2D
intsToDoubles(int[])
- Method in class net.pakl.rl.
ValueFunctionPerceptron
intsToDoubles(int[])
- Method in class net.pakl.rl.
ValueFunctionResidualAlgorithmPerceptron
intValue(String)
- Method in class org.eyelanguage.rl.reading.
ReadingStateRelative
IsAMonitor
- Interface in
tools
isAttendNextWord()
- Method in class org.eyelanguage.rl.reading.
ReadingAction
isAttendThisWord()
- Method in class org.eyelanguage.rl.reading.
ReadingAction
Getter for property attendThisWord.
isBetween(int, int, int)
- Method in class org.eyelanguage.rl.reading.
ReadingPolicy
isDrawState(State)
- Method in interface net.pakl.rl.
IsWinnable
isEmpty()
- Method in class net.pakl.rl.
Queue
isIdentified()
- Method in class org.eyelanguage.rl.reading.
ReadingState
isIdentified()
- Method in class org.eyelanguage.rl.reading.
ReadingStateParallelRelative
isIdentifiedInWindow(int)
- Method in class org.eyelanguage.rl.reading.
ReadingStateParallelRelative
isLastWordID(int)
- Method in class org.eyelanguage.rl.reading.
SentenceWorld
isLoseState(State)
- Method in interface net.pakl.rl.
IsWinnable
isObstacle(State2D)
- Method in class net.pakl.rl.maze.
MazeWorld
isOnWord(int)
- Method in class org.eyelanguage.rl.reading.
SentenceWorld
isProgrammingSaccade()
- Method in class org.eyelanguage.rl.reading.
ReadingState
Getter for property programmingSaccade.
isRemainHere()
- Method in class org.eyelanguage.rl.reading.
ReadingAction
Getter for property remainHere.
isRequestingSaccade()
- Method in class org.eyelanguage.rl.reading.
ReadingAction
isTerminalState(State)
- Method in class net.pakl.rl.maze.
MazeWorld
isTerminalState(State)
- Method in interface net.pakl.rl.
World
Reports whether this particular state is a terminal state.
isTerminalState(State)
- Method in class org.eyelanguage.rl.reading.
SentenceWorld
isTerminalState(State)
- Method in class org.eyelanguage.rl.reading.
SentenceWorldParallel
The final word in the sentence, and all preceding words, must be identified.
IsWinnable
- Interface in
net.pakl.rl
This property can be had by a game world.
isWinState(State)
- Method in interface net.pakl.rl.
IsWinnable
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