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A

abssum(double[]) - Static method in class net.pakl.rl.VectorTools
 
Action - Interface in net.pakl.rl
A basic element of our Reinforcement Learning simulation framework; Actions are returned by a ActionSet, and when performed by an Agent, moves it to another state in a World
Action2D - Class in net.pakl.rl.maze
This class represents a one-dimensional action, which could correspond to a movement vector in a 2D World such as MazeWorld
Action2D(int, int) - Constructor for class net.pakl.rl.maze.Action2D
 
Action2D(State2D, State2D) - Constructor for class net.pakl.rl.maze.Action2D
This constructor allows you to create an action based on the difference between two states -- moving from state1 to state2
actionPerformed(ActionEvent) - Method in class org.eyelanguage.rl.analysis.AgentTestVisualizer
 
ActionSet - Class in net.pakl.rl
A ActionSet maps States to possible Actions and is used by an Agent in considering its possible next moves.
ActionSet() - Constructor for class net.pakl.rl.ActionSet
 
ACUITY_LIMIT - Variable in class org.eyelanguage.rl.reading.SentenceWorld
Beyond this distance, visual acuity goes non-linearly to zero.
ACUITY_LINEAR_PENALIZE - Variable in class org.eyelanguage.rl.reading.SentenceWorld
If true, means that as word identifcation time increases linearly as fovea is distanced from attended word center; otherwise just a constant penalty for any distance from the word center
ACUITY_LINEAR_PENALTY_SLOPE - Variable in class org.eyelanguage.rl.reading.SentenceWorld
Amount of extra time required per character eccentricity.
acuityAdjustment(ReadingState, ReadingState) - Method in class org.eyelanguage.rl.reading.SentenceWorld
If we saccade to a position, the time attended is worth less than future time that will be spent (see detail).
acuityAdjustmentParallel(int, ReadingStateParallelRelative) - Method in class org.eyelanguage.rl.reading.SentenceWorldParallel
 
acuityIdentificationPenalty(int, int) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
acuityIdentificationPenalty(Word, int) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
acuityIdentificationPenaltyAbsolute(int) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
acuityLimit - Variable in class org.eyelanguage.rl.reading.ReadingMain
The maximum allowed distance in the state space between fovea and center of attention.
acuityLinearPenalize - Variable in class org.eyelanguage.rl.reading.ReadingMain
reading.prop parameter: If true, one extra timestemp of processing is required for each character space from the center of the word being processed for word identification.
acuityLinearPenaltySlope - Variable in class org.eyelanguage.rl.reading.ReadingMain
Amount of cost added per character eccentricity for linear acuity penalty.
add(SentenceWorld, ReadingPolicy, ReadingReinforcementFunction) - Method in class org.eyelanguage.rl.reading.ReadingSet
 
addSentence(String, String, String, String) - Method in class org.eyelanguage.rl.reading.Corpus
 
addTeleporter(State, State) - Method in class net.pakl.rl.maze.MazeWorld
 
addTimer(double) - Method in class net.pakl.rl.ValueFunctionHashMap
 
addToTallies(String) - Static method in class org.eyelanguage.rl.analysis.LogAnalyzer2
 
advanceAttentionWindow(ReadingStateParallelRelative) - Method in class org.eyelanguage.rl.reading.SentenceWorldParallel
 
Agent - Class in net.pakl.rl
This class represents an agent, which is capable of iterating over all of the actions from its given state given a ActionSet.
Agent() - Constructor for class net.pakl.rl.Agent
 
Agent(String) - Constructor for class net.pakl.rl.Agent
 
AgentParallelized - Class in net.pakl.rl
This class represents a multi-threaded agent (therefore faster if you have multiple CPUs) appropriate for reinforcement learning with full Value Iteration, since during value iteration each state can be updated independently of others (as long as testTrainSameVf is false).
AgentParallelized(String, int) - Constructor for class net.pakl.rl.AgentParallelized
 
AgentParallelized(int) - Constructor for class net.pakl.rl.AgentParallelized
 
agentParallelNumThreads - Variable in class org.eyelanguage.rl.reading.ReadingMain
reading.prop parameter
AgentTestVisualizer - Class in org.eyelanguage.rl.analysis
Permits graphical visualization of an adaptive reading agents eye movements for demonstration or presentation purposes.
AgentTestVisualizer() - Constructor for class org.eyelanguage.rl.analysis.AgentTestVisualizer
 
agentType - Variable in class org.eyelanguage.rl.reading.ReadingMain
reading.prop parameter
aidTimes - Variable in class org.eyelanguage.rl.reading.ReadingMain
Specified the amount of time it will take the agent to recognize each word, if that word if foveated in its center.
Alert - Class in tools
 
Alert() - Constructor for class tools.Alert
Creates new form Alert
allocationCounter - Variable in class org.eyelanguage.rl.reading.ReadingStateFactory
 
ALLOW_SIMULTANEOUS_ATTNEXT_AND_IDENT - Variable in class org.eyelanguage.rl.reading.ReadingMain
Specifies in generic policy if attention shifts and word identification can occur at the same time.
ALLOW_SIMULTANEOUS_SACREQ_AND_ATTNEXT - Variable in class org.eyelanguage.rl.reading.ReadingMain
Specifies in generic policy if saccade request actions and attention shift actions can occur at the same time.
allowAction(State, Action) - Method in class net.pakl.rl.ActionSet
This method allows you to program in a possible action given a state.
allowDiagonals - Variable in class net.pakl.rl.maze.Toolbox
 
allowSaccadeActions(int, int, int) - Method in class org.eyelanguage.rl.reading.ReadingPolicy
 
allowSaccadeActions(int, int, int) - Method in class org.eyelanguage.rl.reading.ReadingPolicyParallel
 
applyAcuityAdjustmentsParallel(ReadingStateParallelRelative, ReadingStateParallelRelative) - Method in class org.eyelanguage.rl.reading.SentenceWorldParallel
 
applySaccadicError(int) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
attemptAttendNextWord(ReadingState) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
attemptAttendNextWord(ReadingState) - Method in class org.eyelanguage.rl.reading.SentenceWorldParallel
If the next word is already identified, a single attNext action keeps moving you through the identified word to the following word.
ATTEND_INTERVAL - Variable in class org.eyelanguage.rl.reading.SentenceWorld
By how much the 'attended time' dimension is incremented on each simulated timestep.
attendCurrentWord(ReadingState) - Method in class org.eyelanguage.rl.reading.SentenceWorld
 
attendCurrentWord(ReadingState) - Method in class org.eyelanguage.rl.reading.SentenceWorldParallel
 
attendedWordID - Variable in class org.eyelanguage.rl.reading.ReadingState
A unique word identification number of the attended word.
attendedWordLen - Variable in class org.eyelanguage.rl.reading.ReadingState
This is an integer which indicates the number of characters in the word being attended.
attendedWordPredictability - Variable in class org.eyelanguage.rl.reading.ReadingState
 
attendingWord() - Method in class org.eyelanguage.rl.reading.ReadingAction
 
attendNextWord - Variable in class org.eyelanguage.rl.reading.ReadingAction
 
attendThisWord - Variable in class org.eyelanguage.rl.reading.ReadingAction
 
attention - Variable in class org.eyelanguage.rl.reading.ReadingMain
reading.prop parameter: Serial attention means attend one word at a time, semiparallel means multiple but with a serial sliding window, and parallel means fully parallel processing of words in any order.
attnWindowLabels(int) - Method in class org.eyelanguage.rl.analysis.Extractor
 
attWindowIdentified - Variable in class org.eyelanguage.rl.reading.ReadingStateParallelRelative
 
attWindowLengths - Variable in class org.eyelanguage.rl.reading.ReadingStateParallelRelative
 
attWindowPredictabilities - Variable in class org.eyelanguage.rl.reading.ReadingStateParallelRelative
 
attWindowTimes - Variable in class org.eyelanguage.rl.reading.ReadingStateParallelRelative
 
attWindowWordIDs - Variable in class org.eyelanguage.rl.reading.ReadingStateParallelRelative
 

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